Load FIBA LiveStats
When Loading FIBA LiveStats you are presented with 4 options in starting a game, the screens looks as follows:
- By loading a game file: If your League has sent you a game file (.xml format) you can use this option. Just locate the file and it will load the game details for you automatically.
- By entering a game key: If your League has sent you a game key, you can enter it here which will download the game details provided you are online at the time. The game key will also be used to webcast the game key to the League's website.
- By entering all details manually: If your League is not using FIBA Organizer, and you're running standalone games not linked to a central FO database you can use this option to enter all game details manually.
- Open an existing game: This option is only used where the game had already previously been created. Just click this option and find the game file (.FDB) to load the game at the point it was previously closed.
Modifying and Confirming Rosters
You will then be presented with the 'Game Action Screen', if either of your teams have more than 12 players the players will not automatically load. Click onEdit then Roster to select the players that are playing in this game. If you have 12 players or less in both teams when loading the game, all team players should load, so you may want to go into this screen in any event to remove the players that are not participating in the game.
Select the relevant players from each team which are playing in the game. This needs to be correct from the start of the game. You do not need to select all 12, but you do need to click to select all the players on the scoresheet. Once you have done this click OK.
Your game is now set-up with both teams ready to start the game.
Modifying the Game Configuration
FIBA LiveStats is configured by default to run a standard game according to FIBA rules. At this stage you may need to change those settings however. This is simple to do but must be done before you place starters in the game. Click on Tools then Options.
You will be presented with the 'Game Options Form. Modify whatever you wish and then click OK. You can change up to 10 game type parameters here – such as changing from 10 minute to 12 minute quarters, the maximum fouls per player etc.
Your game is now ready to commence with players from each team now available to be put on the court.
The Game Action Screen
This is the game action screen. Please note the following key areas:
1 Player Summary Tabs. These will show the five players on Court, and the Bench players – statistics for these players are updated in real time as the game is played.
2 Shot entry area. This area is used to initiate most actions in the game, and shows shots made and missed. If you wish to clear this area, you can right lick in the playing area and clear the shot chart at any time.
3 These are the Shirt Numbers for the players on the team. Clicking on a number moves the player from the bench to the starting five
4 This is where the Starting Five or the Current Five players on court are shown. Actions can only be attributed to players on the court.
5 This is the Short Name of the team, and this button can be used to enter statistics relevant to the team such as a time out or Bench technical foul
6 These are Action Buttons additional to the court area – the six items in order are Foul, Free Throws, Jump Ball Situation, Steal, Turnover and Time Out
7 This is the Actions Log. Every game action is shown here in the order that they occur. Double clicking on an action allows you to edit that action.
8 This area shows key information about the game which can be periodically checked against the scoreboard or scoresheet – Score, Time Outs, Fouls etc.
Pre Game Concepts
To start an actual game, you will need to follow these steps.
Add the starting Five
Do this by clicking on the list of numbers shown at point 3. On page 35. As you click a player number, FIBA LiveStats adds the player to the five on court.
You will also note that this starts to add actions to the 'Action List' at the bottom of the screen.
Once all ten players have been added, you can click Start Game and this button will then change to read 'Start Clock' as you see in this example. The clock is automatically set to provide 10 minutes for the first quarter unless you changed this in the Game Options Form as we showed on Page 33. At this point the 'Foul Button' and 'Free Throw Button' are now active..
(Note… Once the Start Game Button has been clicked the clock is set and the button changes to Start Clock you cannot reconfigure the 'Game Options' for the game, it is very important you have configured all options correctly prior to this point)
Clicking on Start Clock changes the clock colour and prompts for a player who won the jump ball. The game is now underway.
Note: During the game you can start or stop the clock using the space bar – this is more efficient than attempting to click on the start and stop clock button.
You can always see what action you have entered by virtue of the Action Log. In this example we have now entered the jump ball won and lost for the respective players.